Well, good morning to all you as well!
First of all, it is important to remember exactly what of this I own: which is unfortunately not much (read: nothing). The only thing I actually did was to piece everything together – an absurd amount of work that does not entitle me to anything. That’s ok though, since I never planned to make money from this set anyway.
I have put up the whole set here: undoctored
This way, if you want to look at it all at once you can, and if you care more about the flavour and would like to see it revealed slowly – you can do that too!
So, what are we doing today? Will I just write 4000 words of introduction again and then grab a few random Magic cards to discuss? Or do I have the basic outlines of a plan (oh, that would be a first, wouldn’t it be? SO EXCITING!)? Or might I even plan to write 4000 words of introduction? Because now that I have given the Magic obsessed of you my set to look at, I can write in all the length I choose about the flavour side of things! Muhahaha!
Doctor Who isn’t the biggest, most successful show from the BBC ever, or the longest running science fiction show in the world just out of silliness. Yes, in many ways it is jarring for non-British people to first watch it. Many of the villains feel like they’re straight out of a trashy 60s show (which admittedly they are), Moffats plots can be erratic, the whole deal about them constantly running places a little unusual at first. It’s the story of an unarmed, but incredibly badass human looking alien, running all over with a screwdriver in his phone box. And I think, that was the least ridiculous sounding explanation I ever could have chosen.
When I first watched Doctor Who, I really didn’t get the attraction. I kept watching because I was in puberty and David Tennant is a good-looking guy, but it felt… really weird. Gradually – and especially as I got to know other incarnations of the Doctor – I got pulled in, and started loving the show in its own right. I think what really pulled me in is the character of the Doctor himself. Because yes, he’s a weirdass alien in a phone box, brandishing a screwdriver like a weapon. He is hundreds / thousands of years old and he is such an interesting character to discover. This is taking the concept of replacing an actor once he quits to perfection, because each new incarnation of the Doctor just adds to his character. Each one of them is a new person in a way, but there is an echo of every other one still in there. And that all-encompassing character just kind of pulls all those other weird elements together.
Long story short: We’re going to talk about the Doctor today, and about the challenges of properly portraying him in a Magic set.
The Doctor as a Legendary Creature
In a set where almost every single rare creature is legendary, the least special thing you could ever be is exactly that – a legendary creature.
The Doctor isn’t just another character of the show, like Madam Vastra, or Strax, or River, or even an attention-stealing guy like Captain Jack Harkness. He is the show. Making him just one in a sea of creatures, even at mythic rare, was thus something I decided was out of the question from almost the very start.
Or did I? Because I did make this card, didn’t I?
Yes, this is a pony. But it’s also kind of the Doctor – just as a pony. Why did I put a Pony into the set at all you ask? Because Ponies are awesome, that’s why!
And if you judge a fandom by its fanart (which I don’t see why you shouldn’t), then time and time again I get blown away by the community that makes My Little Pony fanstuff. I honestly thought I was going to find more fan art about Doctor Who, than about Doctor Hooves (or Whooves, not sure what the agreed upon way to write it is actually) – a tiny background character referencing the BBC classic. Man was I wrong. I saw hundreds, if not thousands of amazing Doctor Whooves art works.
This guys deviant art page even contains an amazing 141 page (still on-going) comic about an adventure of his. And he’s far from the only one making elaborate fan art of this kind. If you like Ponies or Doctor Who, or ideally both: go check out some of the stuff there is.
I wanted to acknowledge this amazing talent that goes into fan art. And so, I did. This card is as special as a creature card can be – it’s future shifted (fitting for a time- and dimension-travelling Pony Time Lord), it has some rather exotic keywords and a beautiful piece of art. It’s the Doctor and yet it isn’t. It’s crazy powerful, but the set does have ways to deal with it.
And no, I didn’t just make a Pony to give it Horsemanship. I made a Pony, then realized how perfect it would be to give it Horsemanship. It has phasing, because it travels across dimensions. Sure, Horsemanship on this card is just a silly way to write unlockable, but then again, there are clones, so it’s not even exactly the same thing.
But anyway, I never wanted to write so much about this card. I do sincerely apologize. I think it works from a flavour perspective, and I think it kind of works from a Magic perspective. It probably isn’t too crazy, and has an interesting wannabe Hexproof clause that is certainly more interactive than actual Hexproof. I am content with it.
But let’s get back to the actual Doctor from the actual show.
The Doctor as a Planeswalker
Making a planeswalker for this set was by no means an automatism. For most of the design process I actually thought I wouldn’t do it. Somehow, it didn’t feel like the set wanted or needed a planeswalker at all, and usually they aren’t the greatest fun to play against.
Generally, I don’t think that you should just automatically put planeswalkers into any set you make. At the end of the day though, it just felt wrong to have a set with every keyword, a conspiracy, crazy shit… but no planeswalker. Because planeswalkers just are a part of Magic, and in a set that would be showcasing as many aspects of Magics history as I could possibly cram in there (it has a Licid for gods sake!), there just wasn’t a way to ignore a whole card type.
Once I decided to make a planeswalker, it was clear it could never be anyone BUT the Doctor, so which one did I chose? Of course I went with the one we got to see in only one episode:
This is the Doctor the Daleks are terrified of. He is the one who ended the time war, wiping millions of species from existence, while saving the rest of the universe. From a story telling perspective, this is the most epic Doctor. Perhaps not the most interesting, or the most accessible, or the most likable, or the most “Doctor” – but the most epic. He even has an epic nick name! And so he was the only one who got to be a card by himself.
I’ve gotten complaints about him sacrificing himself if you activate the second ability right away – and I do kind of agree. From a flavour perspective he certainly shouldn’t do that. I wanted him to never die to his ultimate (because living through the calamity was his punishment), but I could have made him not die to either, if the ultimate had been -12, and he had come into play with 5 loyalty. It would have made him pretty crazy strong though. I guess he might still have been fine for 5 mana? I’m honestly not sure. It’s hard to evaluate planeswalkers like this. He can’t really protect himself (which he doesn’t for flavour reasons. Because this incarnation of the Doctor just wanted to die), and he is in three colors. So I’m thinking for a mythic he would be fine.
Let’s see what he does: he scrys. He scrys a lot. That is more than half of what he does in the one episode we see him in, so it is fitting. Scry 3 is worth a bit more than a card usually, I guess? It is time-delayed advantage though, so if you are in need for something right now, you are out of luck. Still, if you are just looking for fodder to keep him alive and build him to his ultimate, scry 3 is pretty darn powerful.
There are actually quite a few lands you want to be able to destroy in the set, and both to get a red ability on the card, as well as for reasons of flavour, letting him destroy creatures or lands seemed natural. If you could destroy a permanent without losing him as soon as he comes in, I think you would probably use it quite frequently. As things are though, I suspect you will more often than not try to build to that game-ending ultimate. Because after sacrificing 10 permanents, your opponent should probably be pretty finished?
I haven’t really seen him in action unfortunately, so it’s hard to tell for me if I can afford to make him more powerful than he is. Perhaps we will just have to play with him once more before we know.
The Doctor referenced on cards throughout the set
Ok, now that those two mythics got way more room than they deserved, let’s focus on the main way the Doctor appears in the set: on non-creature, non-planeswalker cards.
What would the Doctor be without his sonic screwdriver? In Peter Capaldis case: the source for endless complaints by fans, raw hatred directed towards Steven Moffat and blatant refusal to acknowledge him as a real Doctor. So yeah, Whovians love their screwdrivers.
When I first came up with the idea, I was actually thinking about making a common cycle of mana stones. I wanted the fixing to be really really good (though admittedly there was no reason to make it even better than it ended up being), and so I was contemplating how to make a cycle that would feel like real cards and yet bring something new to the table.
I was toying around with various forms of kicker, after dismissing activated abilities as something that would have to be so expensive, it would end up lame. Giving a mana stone kicker does make it a bit less sad to draw later in the game, when you no longer need that mana, so it was a concept I felt had merit.
But then I thought: why not the opposite? Why not have it be bad mana rituals that you can kick to make a mana stone? And while I almost immediately thought: “nah. Wouldn’t work. Much too dangerous. Don’t go there”, I couldn’t really shake the idea for the next couple of days. What made it such an appealing design to me was the fact that this would be the kind of mana stones a hyper aggressive deck might want, just to make them that little bit faster, while at the same time being the fixing / accelerating a 5 color slow-deck might need. There was also already a Storm card available:
At the time I contemplated making evoking screwdrivers, Empty the Ark still made dalek tokens with fear. Putting Lotus Petals into the same set as such a potentially powerful storm card felt forbidden, dangerous and enticing at the same time. Did I want there to be a combo deck like this every once in a blue moon? Perhaps. I wasn’t sure. I’m still not sure.
But obviously despite the many resolutions I made of not putting this cycle of screwdrivers into the set, because I just couldn’t accurately gauge what their impact on the set might be – and it felt like it had such an incredible potential to just ruin everything – they obviously made it in as uncommons. I can no longer fathom why I ever wanted a common cycle of mana artefacts, since having just a full cycle on uncommon already feels like it might be way too much.
In the end, I guess they were a success. They didn’t get played very much (I think they should have been played a bit more, but people were wary of using them), but they were present and available for those who wanted them. I even once drafted the Storm deck – with three Empty the Ark and four Screwdrivers – and while I unfortunately never got to put 4 Daleks onto the Battlefield on turn 1 (poor little me!), it was sweet to get to play such a different deck in a limited format. And it wasn’t too powerful either. Sure, sometimes I would have silly starts, but most of the time it didn’t turn out to be more powerful than what everyone else was doing – just different. And a bit more explosive. I think I went 3-1, but most of the matches were close.
It’s the kind of card Wizards could never print, for constructed reasons, and that, perhaps more than any other reason, made me want to give it a chance. Because that is what the set was all about – trying to find cool niches that Wizards couldn’t fill for various reasons. It was a gamble. It felt like maybe the biggest gamble of the set, with a low payout even if I somehow managed to win, and potentially catastrophic results if I lost – but I’m still glad I took it. Generally they were well-received, and a lot of people commented they were a cool design. So yay gambling!
My biggest gripe in the end is with the War Doctors Screwdriver being green. Because that is probably the only color the War Doctor isn’t. And the inconsistent color scheme he has across the set is a really annoying flavour fail. But I couldn’t figure out how to ensure all the doctors being consistent, so one of them had to be bent a bit.
Talking of cards Wizards couldn’t make, there is one more I inexplicably fell in love with shortly after coming up with it:
Transmute 2, if printed on a real magic card, would make a complete mockery of cards like Sylvan Scrying. Sure, there would always be decks that cannot afford to play a land (think Belcher in Vintage for example), but I think most decks would opt for the version that costs no green mana, cannot be easily countered, can produce mana in a pinch and look for stuff like Ancestral Vision. And I’m not even getting started on thinking about the possible applications of a card of this power level.
In limited however, having your land transmute for a dual is just fine. It’s great, powerful, sweet. But fine. Once you factor in the powerful rare lands of the set, this can become perhaps a bit too strong, but I think it is still acceptable. You usually won’t see it late anyway, and once you have to use an early pick for it, it’s still fair.
Architectural Reconfiguration System is so similar to a lot of cards we know, and yet so different, that it’s easy to fall in love with as the person who designed it. It played pretty much exactly as I thought it would, and I loved every second of having it in my decks 🙂
What I didn’t want, was transmute to be just a fancy word for landcycling. So, I needed at least one 0 mana spell. I thought about just making an artifact of some kind, but then I got back into adventurous mood. And this happened:
It was clear to me, that I needed some more cards that were specifically about the various incarnations of the Doctor, without just being the Doctor as a creature. And making a 0 mana cycle of Sorceries and Instants about – what were for me – their defining qualities was an idea I liked very much. From a flavour perspective having this cycle of cards that define each and every doctor is pretty sweet. Just for flavour though, they didn’t need to cost 0 mana with weird kicker abilities.
My main concern was actually the color pie. Because yeah, this is a black card. Sure. The little circle says so clearly! But it is still a card any deck can just play for 0 mana, and why should a mono white deck get a discard spell? It doesn’t make sense!
It’s also one more card that makes Empty the Ark a dangerous proposition, and once I decided I could no longer let go of my newest pet cycle, the Daleks my storm card made lost fear once and for all.
There are legitimate reasons not to go into this design space. But as you might guess by now, that just made me more determined to try it out. I think they ended up pretty half assed, because I kept removing them, then putting them back in, and removing them again, until I was just simply out of time. Overall, I still like the idea, even if not all of the cards were terribly well thought out. For what it’s worth: this one I do like. It’s a cool, powerful, but not overly powerful version of mind rot.
I know that David Tennant is almost everyone’s favorite Doctor, and that there will be Tennant fanboys and fangirls up in arms over me reducing his contribution to Doctor Who to his constantly feeling sorry for himself. I get it. He’s good-looking, he’s a good actor, and a lot of the stories he is in are pretty good too. But that doesn’t change the fact, that the 10th Doctor is a cold-hearted, cruel psychopath, with a casual disregard for “evil” peoples lives, who manipulates others into sacrificing themselves for him and whose sporadic acts of saving or sparing people always feel like they are purely for self-satisfaction. He doesn’t care about others – he only cares about feeling good about himself. That in itself would make for an interesting character, if not necessarily the ideal hero of a children show – but what really makes him annoying at times (though I will admit it makes his character that much more credible), is how he is also such a whiny little crybaby.
Before we go back to the 0 mana cycle, let’s actually look at the other cards I made around the 10th doctor. Because, while he may not have been my favorite (or even fourth favorite) of the revived show, he was my first doctor. And he was the one, who was with us the longest of all the new incarnations, the one who probably made the strongest impression on me and almost everyone else. In my case it wasn’t a positive impression. But it was an impression nonetheless.
I rewatched quite a number of his episodes making this set, and I literally did not find a single one, where he wasn’t minutes before a complete nervous breakdown, crying about how unfair the universe was to him, and how mean it was, that he wasn’t an all-powerful God who could impose his will on all of creation. Until, of course, he decided that he was.
I barely remembered the episode Waters on Mars. But I did remember his final speech, as he saved the woman he wasn’t allowed to save. The culmination of all those feelings of impotence that he couldn’t deal with. All those lives he would have liked to save (not because he cared about the people, but simply because he wanted to feel like a hero saving them), but couldn’t because of the rules he had to obey for the sake of the integrity of all of existence, and the undeniable truth that if he couldn’t even save some random humans, he certainly couldn’t save himself either… that primal fear of death and irrelevance, and that arrogance to not accept it. For a 15 year old me that was the darkest, and most impressive scene of Doctor Who, and possibly any TV show I’d ever seen.
“Because there are laws. There are laws of time. Once upon a time there were people in charge of those laws but they died. They all died. Do you know who that leaves? *Me!* It’s taken me all these years to realize that the laws of time are *mine* and they will obey me!”
And then, just to make sure everyone realized what a monster he had become:
“Adelaide, I’ve done this sort of thing before. In small ways, saved some little people. But never someone as important as you. Ooh, I’m good! For a long time now, I thought I was just a survivor, but I’m not. I’m the winner. That’s who I am. A Time Lord victorious. “
And then that woman, who he made his tool to prove to himself and the universe, that he could do whatever the hell he wanted, just turns around, goes into her house, and shoots herself. Yes, that is a children’s show. Nice going! (honestly, I do love the scene. It sums up the David Tennant Doctor so well, and it’s so dark and profound. Tennant is also an amazing actor when it comes to playing complete psychological wrecks.)
Apart from Gallifrey Rises this is the only other scene I ever considered making my black mythic rare. I tried playing around with ideas for hours and hours, but I never got a satisfactory card, and in the end it became an unassuming rare.
It does kind of make sense though. Because epic is a keyword that makes you break all the rules of Magic. Once you resolve an epic spell, you stop playing normal Magic and you start playing by your own set of rules (that aren’t necessarily better than everyone elses). And so, this is an epic spell that just brings back people who should have been dead turn after turn after turn, obsessively, disregarding everything else. I think it is at a powerlevel, where you would be willing to play it, so that’s a plus, and it doesn’t remove all the choices you need to make like some of the Kamigawa epics tended to do.
Now that we have talked about a dark Tenth Doctor scene I adore, let’s talk about one I passionately despise.
The whole episode was a complete trainwreck. It was so random, made no sense whatsoever and had no redeeming qualities. The villains were lame, the Doctor was stupid, the whole idea was ridiculous. And then in the end, the Doctor just randomly turns around and decides to torture his enemies for eternity FOR NO BLOODY REASON! I mean, sure, they killed some people. But that’s never been a reason for the doctor to TORTURE before.
It felt like he simply felt annoyed that he had had this clever little plan, that he could impress his companion with, and they then got in the way of it. He was showed up by them, and then, because he really doesn’t like being shown up by random nobodies, he just goes full psychopath. Whoever thought that was a good idea to advance his character in a CHILDRENS SHOW, where he is the HERO, and supposed to set a GOOD EXAMPLE is probably a complete psychopath himself. Just what?
Also the scene, where the teenage boy calmly explains how all of his family got made immortal, just so the Doctor could keep torturing them forever, and then lists their “punishments”, where he says in this flat tone of voice “He still visits my sister. Once a year, every year.”, and you see him stand in front of a mirror where the little girl with the balloon got imprisoned, watching her suffer for his own enjoyment – that scene made 15 year old me want to puke my brains out, just so I could forget the whole episode. Bleugh.
Let’s talk about the card.
For pretty much all of design (it was one of my first cards), this cost 5 mana. I only changed it to 6 at the very last minute. It doesn’t make too big a difference – since once you hit two creatures with these torture counters, it should be very difficult still to claw back into the game – but it does make it a bit less crippling in the middlegame.
I’ll admit, that it’s still a bad design, and changing its mana cost doesn’t really do anything about it. It is an effect that can very easily end the game on the spot, which is lame, but requires a certain amount of sacrifice (you will still take damage or have to chump with stuff to torture creatures). It’s too game changing even for a rare, I think. Maybe it could have been 5 (even 4?) mana, and just put a counter on up to two creatures that dealt damage to you or a creature you control? That would make more sense from a game perspective, but would sacrifice some flavour. And this card is very much all about the flavour. Because without my strong emotional attachment to this specific scene, this card would never have existed. Still, we owe it the cards we design, to remove ourselves enough from that attachment to make viable Magic cards. And in this I failed.
This is thus a perfect card to end my discussion of David Tennants Doctor. My empty promise to find a good balance between flavour and design, and his constant promises to save people who end up mysteriously sacrificing themselves to save him in the end. Having a cruel edict in the set though, that’s completely fine (if unexciting) 😉
Enough about the Tenth Doctor. Let’s take a look at number 9!
This was the first Doctor, that made me care about the show. And while I am honest enough (as is Christopher Eccleston) to admit that the more awkward and silly of his comedic scenes weren’t planned as being jarring and awkward, but rather due to his lack of experience with less serious roles, it is a testament to the amazing writers who have worked at Doctor Who for the past 11 years, that this weakness in acting a part of the character has actually been transformed into a strength.
Even in the first season we get to see, that he isn’t just this aloof but honest and trusting person with a silly sense of humor and a goofy grin – there is a fury just simmering below the surface that can boil over at a moments notice.
Watching Dalek – where he goes from kind, goofy, trying to help everyone to trying to torture another sentient being to death and screaming at it in glee about how he killed its entire race – without knowledge of the old Doctor Who, that was certainly something.
For me, what the Ninth Doctor is all about is trying to move on – and failing pretty dismally. He is putting on a goofy grin to make himself forget all that hatred and anger, and death, and to pretend he’s over it, but once confronted with the old enemy, it all comes bursting out.
He isn’t calculatingly cruel like David Tennant – he is just so very angry and so very much still in the middle of the war. This unchainable anger and hatred, which partially gets fleshed out after he already left the show, is what gives the character such a depth. Without it, he would just be the comedy guy, with sometimes charming, sometimes awkward jokes. Cool, funny, entertaining – but overall not very interesting.
Unfortunately, I didn’t really manage to translate that fascination the character had on me into Magic cards. Twisted Rage is a fine, if unexciting removal spell, that has one of the most iconic dialogues of the Christopher Eccleston era as a flavour text – but it doesn’t really work that well on this card. It’s just a pretentious flavour text on an unassuming Magic card.
And Suppressed Fury has sweep. It was never going to be the most elegant design. I think it would have been possible to make a cool design with sweep as a mechanic, but in the end I just didn’t spend enough time working on it. It doesn’t really convey anything I want it to (ok, sure, he gets provoked very easily and does provoke others quite deftly too… but that’s not really worth much flavourwise), and it is an awkward Magic card to boot.
I guess it’s an acceptable card to play in aggressive red decks or fattie green decks that desperately need some form of removal (but that just shows how awkwardly it breaks the color pie), but nobody will be queuing up to congratulate me on a cool or efficient design on this card. It’s just a giant wall of text that isn’t really worth it at all in the end.
And then there is this other iconic scene I totally didn’t do justice:
Empty Child was, I think, the first of a still rather exclusive number of episodes, where nobody died at all, and everybody went home much happier than they’d come. And it was set in the middle of the London Blitz! Steven Moffats first episode for Doctor Who, and he casually decides to put an emotionally uplifting and beautiful episode that starts the Doctors healing process into the middle of World War 2.
My card is… well, it’s simple. That’s something. It’s not much though. Because this is not an interesting card, but it’s also not one the set absolutely needed (as you could argue for Twisted Rage). Plus, the set has way too many types of this effect – and that, after I even removed one of them in the end.
So yeah, this card has no reason to exist. But I still have no idea how to give the Ninth Doctor the card he deserves, so I’m open to suggestions.
Ah yes, Matt Smith, the 11th Doctor. As much as I dislike some of Steven Moffats work when it comes to overall story telling, I do think he is a genius screenwriter. And if he didn’t constantly try to show everyone how ungodly clever he is, he would be a genius creative boss too. It shows in his selection of Doctor Who actors.
The worst thing a new Doctor can be is a bad copy of the previous one. The second worst thing he can be, is a good copy of the previous one.
The 11th Doctor is the most jarring contrast to the 10th that was at all possible. Where David Tenannt was crying, he was smiling. Where David Tennant was depressed, he was unfalteringly optimistic. Where number 10 was cruel, he was kind, where 10 dished out brutal revenge to those who wronged him, he forgave all offense – mostly. The scenes were he deviated from this pure, kind, smiley guy and became more like number 10 were his worst, because it just felt wrong. Watching Matt Smith, you would forget how cruel and manipulative the Doctor could be, and when someone tried to remind us of that, it never convinced me. It just left me angry and annoyed.
Matt Smiths Doctor was just so charming. And of course Amiability is also partly chosen, because his main companion is Amy, and a few bad puns needed to be in the set. But it also fits without the pun. Which is what makes it a worthwhile effort from the start.
Now you might ask: I get why it has bolster, but
a) why does it have Awaken?
and b) you do realize, when you awaken this card with no creatures on the battlefield, you will still end up with a 2/2 right? That’s just bad design, loser!
Well yeah, the awaken is flavourwise a bit of a grasp. He does touch all of the universe with the light from the Pandorica, thus awakening it back to existence… so… not nill?
And I will also admit, that I would have preferred this spell to make a 3/3 land, if you had no other creatures to bolster, but I think it’s still a very decent card in an aggressive Green deck. Which I had in mind, when developing it. It’s confusing, and that’s certainly bad, but we had an experienced group of players who can understand how a card works by reading it. So in the end, I felt it was fine. I actually like the card, because it’s so simple, yet so versatile (in the correct deck). It’s not powerful, it’s just… nice. Like the 11th Doctor it means to portray.
With this card, the War Doctor has cards in this set in all 5 colors, which is definitely not ideal. But the one thing that defined John Hurts performance in Day of the Doctor, was just how very tired he was. He just wanted it all to end, at any price necessary. And he didn’t want to stick around after to try and fix things either. He just wanted to rest.
This is the card, where the 0 mana effect is perhaps the least relevant – in light of an unconditional removal spell for either a land or a creature – but I still think, it’s a bonus. In a sufficiently aggressive deck, you might just want to tap a creature to step into the red zone.
I felt white deserved an unconditional removal spell, and this was a convenient way to supply it.
And finally, we have our current Doctor. Remember what I said about the worst and second worst kind of new Doctors? Steven Moffat remembered – and replaced our charming, young, nice mister Smiley-Face with a grumpy old man.
And it is glorious!
Unfortunately, this card completely belies that. It’s a testament to how lack of time and pressure to include mechanics did, in fact, end up in some awkward designs. It was the last card in the cycle I was missing – until the very end. The only kickeresque mechanic I had left was Entwine, and I just couldn’t come up with a convincing card.
The idea is, that his witty tongue can be both disarming and supportive. But the card is still a pisspoor way to convey that message. It is boring and way too complicated for what it actually does. The split second barely synergizes with the actual effect it has. It’s not unplayable. But it’s not a card you’d be happy to put into any deck either.
Making a card for 0 mana with entwine – that’s a challenge. It could result in such a cool card, but it’s hard, and it’s much more likely it will end up something like this.
There is so much I could write about Peter Capaldis Doctor. But I am afraid I will never stop.
But I do want to mention this scene. Because I watched the first Zygon episode and it made me want to quit Doctor Who. It was so bad. It was predictable, it was stupid, and it wasn’t credible in the least. If any of the military people in it had had either 1 brain cell to share between them or maybe 20 minutes of military training – none of it would have happened. Even the Doctor seemed to be braindead in the episode.
I didn’t watch the second part until I heard from a lot of different people, that it was supposed to be much better – and I saw that Steven Moffat had cowritten it. So I gave it a chance, because usually, while his stories might be bullshit, his writing somehow saves episodes into acceptable territory.
I have no idea how Steven Moffat saved this entire train wreck of a story by having the Doctor monologueing for 10 minutes. But he somehow did. Huh. Go figure.
It doesn’t translate well to the card, but I really did think his smile here – the first time we saw this Doctor give us a genuine, warm smile in the two seasons we had him – was absolutely radiant. It was so disarming in its honestly, its forgiveness, the pain it conveyed. I know how dumb that sounds, but Peter Capaldi is a great actor, and in this scene, he was utilized brilliantly. So I made a fancy lifegain spell. I like the card. It does gain a lot of life, has some other possible applications, and is a cantrip to boot. It’s exactly the sort of card I love playing and others tend to undervalue.
In the end this whole post has become very much concentrated on the flavour of the set, and on trying to explain what I like or dislike in Doctor Who. I feel justified doing that, because I gave those of you, who don’t care at all, the set to criticize, and if I end up getting anyone interested in watching the show, I will consider that a plus. Or the other way around – someone who loves doctor who, stumbling over this Blog and dusting off his old Magic cards or maybe getting interested in trying it out because of the crossover I’ve worked on. That’d be cool too.
I realize, for many of you, what I think about the various doctors may not be all that interesting though. If it really annoys you, and you’d like to read about just the set in Magic terms (which I’m not sure would be possible for me to do), then I’ll consider it. Just let me know either way 🙂
Love you guys ❤