Hey guys, I’m too exhausted to write something nice now, since I haven’t slept nearly enough in days. I’m going to extend the deadline to tomorrow noonish, and then I’ll tell you all about the cards I drew and who won what. Maybe I’ll come up with another little quiz too, which would be fun, though I’m not too terribly optimistic about my chances, as I really have a ton to do.
Since it’d kind of be a shame to not at least discuss some spoilers, let’s do that instead now. Ah yes, it is now officially spoiler season. With the number of cards spoiled already I am almost disappointed about what we get now, though that is probably mostly due to the fact they are almost exclusively rare and mythic, and one of the two exceptions is this
You’d think in today’s world a one mana 2/2 with a significant downside and a puny upside would be a marginal common, but I suppose they really don’t want aggro decks to exist in this format. It’s not like having Scythe Leopard at common would be insane or anything, but as long as you are sufficiently aggressive this is a card you might want to put into your deck.
This on the other hand is a pretty good card. It’s as close as it gets nowadays to instant speed three or less mana hard removal spells at common or uncommon, and to be fair, it’s getting fairly close. Sure, enchantment removal still ruins your day, but you even get to exile indestructible dudes like Ulamog, or potentially cast your opponents creature from exile if they choose to print such synergies for Ingest. The fact that this card exists doesn’t make me optimistic about that, but we’ll see what else we can do with cards of our opponents we exiled.
Wow, this card sure is lame. I’m not necessarily saying it’s bad (though I’d guess it is), just… really lame. Most mythics nowadays do have some amount of awesomeness from a purely casual and flavor point of view. There are cards like Omniscience, Enter the Infinite, Ghastly Conscription, Rise of the Dark Realms – huge game changing spells of that nature, and there are insane twodrops like Dragon Whisperer, which not only tells a cool story, it’s also sort of an epic card, and not only because it makes dragons. Undergrowth Champion is a Scathe Zombies. Sure, there’s some upside here, but it still looks mostly a Grey Ogre. Nobody has ever been excited by Pearled Unicorns. Ever. If this new Brindle Boar (if you have doubts as to the vanilla status of this particular creature, you should talk to my good friend Amit Cohen) doesn’t end up the most boring mythic in the set, I will be severely disappointed.
Well, I guess it was sort of time for an enemy colored man land cycle, but still… I’m getting at least a case of Battle for Zendikar at this point, and I doubt I’ll be selling much from this set over the next couple of years. With this many casual staples in it, plus expeditions etc. this set is going to be insane, which means several things
a) during standard most of the good cards will be worthless anyway
b) you should probably buy some casual/eternal staples upon it rotating out
c) if you plan to chaos draft with this set 5 years from now, do make sure to keep some packs
Maybe the rest of the set will be crap, but at this point it does have to be crappy indeed for Battle for Zendikar not to gain a ton of value over time as the player base grows. Oh, also, this land isn’t very good. If the rest of the cycle is this bad, all of the above might be unfounded babbling.
I’m going to fall asleep any second now. I’ll post this before I do