I know, I said I was going to talk about my Plane some more today, but as nobody has been jumping up and down excitedly, I will take one day off of this particular project and return to real life Magic. Or rather, online Magic still months away.
The full list of Tempest Remastered is up here, and the first thing I did earlier today, was to check it for two very important cards. The two cards I remember least fondly from this format:
These were a common (rolling thunder) and uncommon respectively, and Rolling Thunder in particular has probably never been beaten in that format. God, that card was stupid. So, I was hoping to see either no Rolling Thunder, or Rolling Thunder on rare or mythic, which while still crazy good would be at least somewhat acceptable. On my way down to R I found this:
That’s good! Both of these really needed an upgrade to rare, even if Flame Wave was always kind of clunky. It was however the only 7drop even remotely playable, because Plague Wind + Lava Axe, yeah turns out, that is worth seven.
So, fingers crossed… and… oh come on!
I cannot understand the reasoning behind moving this up to uncommon. Either admit that you made a horrible mistake ever printing this card, and own up to it by not bringing it back, or at least moving it up all the way to rare, or, if you are going to be a jerk about this, just to make sure nobody forgets the charm this card brought to the format, just leave it on common, so everybody can experience the fun.
Now, Andreas Pischner and I do not always remember the same format, when, you know, remembering the same format. It sounds a bit, like that is again the case here. The format I played (though only on MTGO), did not suffer from being “too slow”. In fact the format I fell in love with, I played games like this very regularly:
t2: Foul Imp, attack (my life: 17, goldfish’s life: 18)t3: Vampire Hounds, attack (my life: 16, goldfish’s life: 14)
t4: attack, discard Lowland Giant, reanimate Lowland Giant, Foul Imp (my life: 9, goldfish’s life: 6)
t5: attack (goldfish’s life: -6)
Or something like this:
t1: Jackal Pup
t2: Mogg Fanatic, Carnophage, attack (me: 20, him: 18)
t3: remove his dude, attack (me: 19, him 12)
t4: attack, hope one dude makes it through, Blood Frenzy it, Fling it post combat for a clean 12
t1-9: get horribly destroyed by your opponent being ready for aggro and getting him only to like 18
t10: attack with everything, make one dude get through, blood frenzy, blood frenzy, fling, gg
Or in fact any other combination of throwing around with cards and life for additional damage. Guess why I liked these creatures (except Jackal Pup, which I liked because it is awesome)? Because they had two toughness AND DIDN’T FREAKING DIE TO ROLLING THUNDER! Or rather, they DID die to rolling thunder, but usually only two of them did, instead of your entire board. Let’s look at some of the cards that in fact did not become friends with rolling thunder ever.
In a format so dominated through tempo, cheap removal and one mana two power creatures – from pure aggressiveness probably almost if not actually on par with Zendikar – having twodrops was not optional. Yet most of them had one toughness, making pingers completely crazy – pingers that in Tempest Remastered have been moved up in rarity, or cut altogether. The aggressive shadow creatures on this list were premium high picks, and yeah, they were still very good, but when I could, I tried to pick up things with toughness to not be just dead to a Rolling Thunder for X=3.
I have seldom seen a Rolling Thunder cast for more than X=4, but when it was cast for 4, it usually killed three creatures and ended the game. Very few of the cards I loved drafting and sweeped draft upon draft with in Tempest Block actually made it into Tempest Remastered, and looking over the spoiler, I’d say the format should be a good deal slower than it used to be. Does that make Rolling Thunder worse? Erm… no? That’s the craziest thing about this card: it is completely busted in an aggro format, because it kills three dudes on turn 5 or 6, and it is completely busted in a slower format, because it kills three bigger dudes on turn 7 or 8, or just kills your opponent a little later still.
In other news, I have finally gotten around to proxying up some vintage decks, which means my time is cut short, because the goldfish will not beat itself. Once I feel like I get dredge, I might actually buy me a deck online (dredge is the only deck I can possibly afford to get, so yay, I guess?), and vintage it up every now and again. This is the only constructed format I can imagine myself loving, and if dredge is going to let me play it, well, dredge it is. Fun!